﻿using Engine.Graphics;
using Game;
namespace Mekiasm
{
    public class CompressedCarbon : ItemFlat,Interface.IInfuserableItem
    {
        public static int Index;

        public CompressedCarbon() : base("压缩碳",MekiasmInit.GetFlatTexture(MekiasmInit.R1, "compressedcarbon"))
        {
            
        }

        public int InfuserValue => CoalDust.Index;

        public int InfuserAmount => 80;
    }
}
